using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ease.CoreV35; using Ease.CoreV35.Model; using Ease.CoreV35.Caching; using System.Data.Linq.Mapping; namespace Payroll.BO { #region class Achievement [Serializable] public class Achievement : BasicBaseObject { #region Cache Store private static Cache _cache = new Cache(typeof(Achievement)); #endregion #region constructor public Achievement() { _code = string.Empty; _description = string.Empty; _status = EnumStatus.Active; } #region Input validator public string[] InputValidator() { string[] sErrorString = new string[2]; if (this.Code == "") { sErrorString[0] = "Code can not be empty"; sErrorString[1] = "Code"; return sErrorString; } if (this.Description == "") { sErrorString[0] = "Description can not be empty"; sErrorString[1] = "Description"; return sErrorString; } sErrorString = null; return sErrorString; } #endregion #endregion #region Properties #region code: String private string _code; public string Code { get { return _code; } set { base.OnPropertyChange("CODE", _code, value); _code = value; } } #endregion #region Description: String private string _description; public string Description { get { return _description; } set { base.OnPropertyChange("DESCRIPTION", _description, value); _description = value; } } #endregion #region Service Factory IAchievementService : IAchievementService internal static IAchievementService Service { get { return Services.Factory.CreateService(typeof(IAchievementService)); } } #endregion #endregion #region Function public static Achievement Get(ID nID) { Achievement oAchievement = null; #region Cache Header oAchievement = (Achievement)_cache["Get", nID]; if (oAchievement != null) return oAchievement; #endregion oAchievement = Achievement.Service.Get(nID); #region Cache Footer _cache.Add(oAchievement, "Get", nID); #endregion return oAchievement; } public static Achievement Get(string sCode) { Achievement oAchievement = null; #region Cache Header oAchievement = (Achievement)_cache["Get", sCode]; if (oAchievement != null) return oAchievement; #endregion oAchievement = Achievement.Service.Get(sCode); #region Cache Footer _cache.Add(oAchievement, "Get", sCode); #endregion return oAchievement; } public static ObjectsTemplate Get() { #region cache header ObjectsTemplate relations = _cache["Get"] as ObjectsTemplate; if (relations != null) return relations; #endregion try { relations = Service.Get(); } catch (ServiceException e) { throw new Exception(e.Message, e); } #region cache footer _cache.Add(relations, "Get"); #endregion return relations; } public static ObjectsTemplate Get(EnumStatus status) { #region Cache Header ObjectsTemplate oAchievement = _cache["Get", status] as ObjectsTemplate; if (oAchievement != null) return oAchievement; #endregion try { oAchievement = Service.Get(status); } catch (ServiceException e) { throw new Exception(e.Message, e); } #region Cache Footer _cache.Add(oAchievement, "Get", status); #endregion return oAchievement; } public ID Save() { this.SetAuditTrailProperties(); return Achievement.Service.Save(this); } public void Delete(ID id) { Achievement.Service.Delete(id); } #endregion } #endregion #region IAchievementService public interface IAchievementService { Achievement Get(ID id); Achievement Get(string sCode); ObjectsTemplate Get(); ObjectsTemplate Get(EnumStatus status); ID Save(Achievement item); void Delete(ID id); } #endregion }